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Copy them over to the Scripts folder that was generated inside the Papyrus Compiler.įinally run this program again, and choose number 2 to run its. Then, locate all scripts related to the mod you want to eslify. Then just unpack my archive then drop the folder into the "Skyrim Special Edition\Papyrus Compiler".
Skyrim special edition creation kit bethesda.net launcher install#
Install the Creation Kit from the Bethesda net launcher, it is free. This helps with finding hard coded FormIDs. seq files, scripts that call hard coded formIDs from that plugin you want to eslify (See bottom for extra information), and facegen files. Obscene911 made a great guide for eslifing here.Ī shortened version of it is do not eslify plugins with. While this is not a advanced tool it is important to know what to eslify and what not to eslify. It does however allows you to decompile files at mass and scan them for the "GetFormFromFile()". This utility does not change it and recompile, because then you would need to run it every single time there is an update and I don't trust code that writes other code because robot apocalypse. Once that's all set up, simply open the Creation Kit, go to File -> Data and double click on the Skyrim.esm file until it's got an 'x' next to it. Sign up for a account, then download the launcher that will have the Creation Kit.
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The method uses the formID and the plugin name, now if that formID is from the mod your eslifing and its not a formID with the first 5 digits are the number 0, Example: 00000800, then it has a compiled formID that needs to be changed to the new ID and recompiled. Before we can do anything, you're going to need to download the Skyrim Special Edition Creation Kit. One issue with eslifying mods is the method "GetFormFromFile()".